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July 2009 - Present


Freelance, Oakland, California
Multimedia designer and producer including storyboarding, editing, post-production, motion graphics, effects, animation, audio, and soundtracks for online marketing promotions. 3D graphics and animations driven by sound input, 3D design and animation for proprietary mobile and touchscreen applications, 3D character rigs and animations, wireframing and UI/UX prototyping, music video production and consulting. 
    •    Produced promotional videos with soundtracks for TE Connectivity’s corporate social responsibility program

    •    Animations and effects for Qualcomm keynote presentations

    •    Designed prototype mobile UI

    •    Produced over 20 original album cover designs

    •    Created original CG characters, rigged, animated, and composited video shorts

December 2013 - November 2016


Mercedes-Benz Research & Development, Sunnyvale, California

Developed 3D real-time OpenGL workflow for vehicle UI design, using proprietary render engine that will be used for future vehicle head units (developed as a collaborative effort with The Foundry called "Project Dash") on NVIDIA's Tegra X2 boards - CPU: ARMv8 (64-bit) dual-core RAM: up to 16GB LPDDR4, rendering 150K polygons in real-time.

  • Successfully brought 3D real-time pipeline into the next Mercedes-Benz head unit and managed all 3D assets for the render engine, a first for the company

  • Conceived and created immersive animations and motion graphics for the Mercedes-Benz 2015 Concept IAA, initializing an integration of real-time rendered assets in the company’s vehicle UI

  • Innovated new technologies, creating and animating a stereoscopic instrument cluster prototype, VR/AR technology demos and custom wind-line effect for Mercedes-Benz “Concept IAA” show car

  • Constructed custom shaders and user channel controls with re-usable rig assemblies. Including modeling, texturing, lighting, rigging, animations, and effects for CES kiosks and installations

July 2011 - December 2013


Mercedes-Benz Research & Development, Palo Alto, California​

Design, develop motion graphics and multimedia assets for UI concepts and promotional videos.

  • Conceived and created pre-visualization animations and motion graphics for Mercedes-Benz Digital DriveStyle, the company’s first iOS smartphone app integrating iPhone with vehicle’s UI

  • Created custom rig for Digital DriveStyle app (Android/iOS) Animated 2D Photoshop and 3D assets in Blender and After Effects for UI visualizations

  • Designed and developed 3D, motion graphics and multimedia assets, edited and maintained specification documents and animation style guides

June 2008 -  July 2009


KMTP - TV, Palo Alto, California

Video and multimedia production, including motion graphics, special effects, editing, final composite, audio, and soundtracks for Bay Area Minority TV station. Primarily worked with HD editing format and Canon HD-H1 and JVC GY-HD101 cameras.

  • Produced over 30 aired shorts including writing, directing, storyboarding, filming, editing, audio, motion graphics, and effects

  • Color Grading for final production

  • Composed, curated, and incorporated music soundtracks

January 2005 - June 2008


Alpha Graphics, San Francisco, California

Lead multimedia producer for the top-performing branch of SFO-based print and multimedia chain.

  • Advanced digital photo retouching

  • Edited, color corrected, audio enhanced, and authored DVD products

  • Recorded, normalized, and equalized audio tracks for legal deposition video and audio recordings

  • Performed graphic design and layout including original logo creation and info-graphics

January 2005 - December 2006


D7TV, San Francisco, California

Video production volunteer at SFO-based online community news and arts channel.

  • Co-created and produced a movie review series

  • HD Camera operation, editing, and video board operation

  • Sound design, record, normalize, and equalize audio tracks

  • Compose, select, and incorporate music soundtracks

  • Produced and rendered dozens of final video productions



  • Modo 3D Training, MBRDNA, July and September 2014

  • Siemens NX Basics Training, MBRDNA, May 2014

  • Python Programming, UCSC Extension Silicon Valley, Summer 2012

  • 3D Animation and Special Effects Certificate, BAVC, San Francisco, California, January 2011


Maya, Cinema 4D, Modo, Blender, Adobe After Effects, Final Cut Pro, Avid, Adobe Premiere, Photoshop (Gimp), Illustrator (Inkscape), InDesign, Sketch, Flinto, InVision, Siemens NX, Vray, OctaneRender, Cycles, LuxCoreRenderer, Unity, Unreal, Python, Javascript, Qt, MEL

CV: Image
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